![]() ![]() ![]() Second, if i could i wold, but i dont save every single stream i watch and timecode every single URL just to prove it to people. Firstly, it was a Creditable YT who knows Bethesda personally and who spoke to the project leader directly on the stream. Originally posted by All out of gum:Two questions:ġ) Was this is an official Bethesda Livestream, or a livestream from a guy who "heard it from a friend, from a mate, who's a cousin to a girl whose cat comes from the same litter as a developer from Bethesda"?Ģ) If the stream WAS official, kindly put a link out (ideally with a timestamp). Simulators SHOULD always be PC only, other genres should be interchangable between console and PC, Theres more Sim demand for PC users than consoles, thats a simple fact. Its like asking Microsoft to develop Flight Sim for console or for the creators of XPlanes to make a Console version of the game. No, until Consoles are mod compatible, allow you to use Steering wheels as standard and offer you BETTER graphical quality than any PC system, i personally would want these sorts of sims to stay PC only. Plenty of games that are PC only have outsold Console ports over the years, PC offers a lot more to a game and a SMALL game developer like SCS than a larger company like RockStar. PC gives a game a lot more potential both community wise as well as gameplay wise too, not to mention SCS would have 6 times the workload they have now if they port both ATS and ETS2 to both consoles, which is 6 times the cost, 6 times the amount of staff needed, 6 times the amount of work needed and for what? this version control, or lack of, is a MAJOR flaw with the workshop, and I assume the fallout mods on console will have the same issue is they are not updated to work with the current game version.Ĭonsoles have a limit on what they are capable of doing for the game, take GTA 5, on PS4/XB1, it looks okay, on PC, on Ultra, looks amazing, Project cars, the same. one of the most important parts is paying attention to the game version the mod works with. in general, pc games that do mod their games do so with the understanding it might take some work to get them all working correctly. Unstable games leads to diminished percieved value of that brand of console, and that value or reputation is what they live off of. if they allow mods unrestricted, stability issues will come out, and the general expectation with consoles is that they "just work" without having to mess with drivers, software issues, hardware upgrades, etc. You would be incorrect, sir and/or madam!īethesda is doing some work to get mods on consoles in Fallout 4 (at least, when PS4 is finally getting them.) right, mods on console are less of a technical issue and more of a corporate politics and brand image issue. consoles don't allow installation of mods if i am correct It was thrilling being in full control of an actual train, even at this comically slow pace.Originally posted by Bastargre:The game has become great because of mods. Occasionally I'd have to slow down for a level crossing, or to pull in at a platform, which meant knowing exactly when to slow down to get the train to stop precisely where I wanted it. It was a strangely relaxing experience trundling along, watching the scenery go by, listening to the clatter of the wheels on the track, and periodically squeezing the brake to keep my speed legal. I had a strict limit of 15 miles per hour, and whenever I started to creep over it I had to nudge the brakes to slow down. ![]() Once the train was moving, my priority as the driver shifted to carefully monitoring my speed. There are a bunch of new rookie-friendly tutorials as well, in which the guy who played Vesemir in The Witcher 3 explains the ins and outs of making these big, complicated feats of engineering go. Starting one of the game's trains involves just as many steps as it did for me in real life, but in the game the HUD tells you what to press and in which order. But you can comfortably play this one on the sofa, on an Xbox or a PlayStation, thanks to an intuitive controller-driven UI. Once upon a time these games were largely exclusive to PC, making use of every key on the keyboard. Train Sim World 3 is an attempt by Dovetail Games to make train simulators more approachable.
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